Critical Myth

Television has become the medium of today's modern mythology, delivering the exploits of icons and archetypes to the masses. Names like Mulder, Scully, Kirk, Spock, and Buffy have become legend. This blog is a compilation of the reviews written about the tales of our modern day heroes.

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Location: NJ

Sunday, June 24, 2007

Stargate: Atlantis 3.20: "First Strike"

Written by Martin Gero
Directed by Martin Wood

After introducing the Asurans as a formidable new enemy earlier in the season, the writers have kept them out of the picture for quite some time. Thankfully, that gap is covered early in this episode, which is just the beginning of the deep satisfaction this installment delivers. Not only does this pay off some of the plot threads left dangling in the middle of the season, it propels the series (no pun intended) into uncharted territory.

The “first strike” policy touches on Weir’s struggle to maintain her leadership, a plot point that has been sidelined for far too long. Caldwell’s arrival in the second season seemed to hallmark a challenge to Weir’s authority and position, but despite her many mistakes over the years, her status has only been mildly threatened. This season could have taken the topic head-on, but it remained unaddressed until now.

This still isn’t a direct attack on her leadership, but by emphasizing how easily the military and IOA can undercut her decision-making, it feels like the beginning of the end. Let’s set aside the reality that Samantha Carter from SG-1 will be taking over command, according to the press releases and the promo at the end of the episode; the story needs to establish the logic of that transfer, and it’s already been coming together. This is another step in that process, so even if it was sporadic, the arc exists.

Character-wise, there’s still only minimal change out of McKay, which continues to be a major sticking point for me. After three major episodes this season, all of which should have resulted in some discernable measure of change in McKay, it just hasn’t happened. In fact, beyond the welcome addition of the gorgeous Jewel Staite to the series, “Sunday” seems to have had little effect, including the various character subplots introduced. It’s not anything to be applied against this episode in particular, but it’s deeply disappointing.

In fact, beyond the challenges to Weir’s authority, the character development/exploration is set aside in favor of the plot. And as I said at the top, the plot works very well. It could easily been seen as an excuse for a number of truly impressive special effects sequences, but it actually followed a certain measure of logic. This was one of those satisfying cases where I anticipate the next possible turn in the story and the writers are already right there, making it happen.

I’ve watched the episode twice so far, largely to determine whether or not the action was glossing over problems in the story. I was just as impressed the second time around. I would have liked more character shading, but the mid-season cliffhanger (“The Return”) tackled that approach, so this is a nice bit of variation. The situation simply didn’t call for it. This was about changing the game, and it fulfilled that function very well. It’s going to be a long wait until September!

Writing: 2/2
Acting: 2/2
Direction: 2/2
Style: 3/4

Final Rating: 9/10

(Season 3 Final Average: 7.2)

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