Critical Myth

Television has become the medium of today's modern mythology, delivering the exploits of icons and archetypes to the masses. Names like Mulder, Scully, Kirk, Spock, and Buffy have become legend. This blog is a compilation of the reviews written about the tales of our modern day heroes.

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Location: NJ

Saturday, January 21, 2006

Stargate: SG-1 9.13: "Ripple Effect"

Written by Joseph Mallozzi, Paul Mullie, and Brad Wright
Directed by Peter DeLuise

In which several SG-1 teams come through the gate from alternate universes, causing a crisis in the struggle against the Ori, and some teams have members that are unexpected…


Messing around with alternate timelines and alternate universes can be tricky. Generally, on a show like this, trying to make sense of the science behind it is a relative waste of time. This is the problem with having some basic understanding of quantum theory and particle physics. All the right words are there in relatively right order, and it makes Carter sound really, really smart…but it doesn’t really make sense and it’s dense enough to be a little bit dry from scene to scene.

Of course, that’s beside the point. The idea was to bring Teryl back somehow, and this is a fun enough way to do it. But it also brings up a few unfortunate questions. For instance, if the composition of SG-1 changed enough for Martouf and Janet to be part of the team, why weren’t more high-profile characters also part of some of the teams? Like, say, Hammond, Jonas, or…perhaps Jack O’Neill?

OK, there are issues with money and availability and all that, I understand that perfectly, but that’s what the concept practically demands. I’m surprised that the writers and producers didn’t see the issue and try to speak to it. Say, a line of dialogue from someone indicating that Carter had requested that teams with Jack not be let through, since they already noted that some teams had been turned away.

Another problem I had was the final act. It made sense for the whole thing to have been deliberate, since that was the impression I got from the teaser, but I wasn’t impressed by the complexity of the feint and counter-feint. It was over far too quickly. Why spend so much effort to come up with endless dry exposition with technobabble to the hilt, only to skimp on the chance to delve into the psychology of the four main characters? It might have been better to stick with only two teams and their interactions than to shoehorn in a few unnecessary guest appearances?

Well, enough dwelling. If one ignores the level of dry exposition throughout the hour, there’s a fun premise at the heart of it. In fact, the episode shines when it comes to highlighting the differences (and similarities) from team to team. Some of those Carter and Mitchell scenes were a lot of fun. I liked seeing some old faces, even if the writers seemed to find their appearances more meaningful than they really were.

Frankly, my preference would be to stick with the new characters and new dynamic. Some elements of the old mythology make sense to carry forward into new episodes, but the majority of the episodes should stick to the current crisis.

Writing: 1/2
Acting: 2/2
Direction: 2/2
Style: 1/4

Final Rating: 6/10

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